Danse Macabre: Deadly Deception: Chapter Four: Cotton Ave

Our Danse Macabre: Deadly Deception Walkthrough will help enhance your gameplay as you search for answers in the case of the death of ballerina Marion Ashworth, or whoever this young woman was! As you search for answers to help shed some light on this case, you'll be pleased to know you can always turn to our detailed game instructions, our custom marked screenshots, and our simple puzzle solutions to help discover those vital clues that will lead you to the truth in this exciting hidden object adventure game!


Utility

  • Click the chains; collect the utility knife and click it 3x’s.
  • Select the rusty back scratcher and select the fragrance oil to pour onto it.
  • Select the extended back scratcher to collect the piece of glass and use the paint brush with silver on it.

 

Mirror Game

  • Select the utility knife to pry the lock and place the mirror to trigger a mini game.
  • Solve the game by rotating the gears to create the symbols on the locks.

 

Golden Feather

  • Click the paper; collect the golden feather.
  • Click the cart to trigger a mini hidden objects area.
  • Find the items.
  • Collect the chisel.
  • Move ahead into the Front Hall.

 

Umbrella

  • Collect the umbrella; click the paper and collect1 /2 safe combinations.
  • Collect the saxophone token, insert the golden feather and collect 2 /2 safe combinations.
  • Collect the record and click the frame; attach the safe combo to trigger a mini game.
  • Solve the game by entering the code into the safe lock.
  • Collect Phillip’s note and the gate key.

 

Um

  • Select the umbrella to reveal and collect the violin token.
  • Insert the gate key.
  • Move to ahead to the Back Alley.

 

Drum Tok

  • Collect the drums token.
  • Select the chisel to open the crate; click the items aside and collect the harp token.
  • Click the door and insert sax, violin and drums tokens to trigger a mini game.
  • Solve the game by arranging the discs near their matching token.
  • Use the following sequence to solve: 11 – 13 – 8 – 7 – 3 5 – 5 – 8 – 7- 6 – 1 – 3 – 6 – 9 – 11 – 12 – 8 – 7 – 6 – 9 – 11
  • Move left into the Studio Corridor; click the drape to trigger a hidden objects area.

 

H-O-1

H-O-1

  • Find the items.
  • Collect 1 /2 clock weights.

 

Pendant

  • Insert the pendant into the box.
  • Collect the bow screw and 1 /2 clock hands.
  • Move ahead to the Recording Room.

 

Silver Snake

  • Collect 1 /2 silver snakes.
  • Collect the piano hammer.
  • Move down once.

 

Piano Hammer

  • Select the piano hammer to collect the violin.
  • Place the violin into the door.
  • Move to the right into the Music Room.

 

Bottle Opener

  • Collect the bottle opener.
  • Collect 2 /2 silver snakes; click the clock and collect the phonograph needle.
  • Click the record album 3x’s.
  • Collect the hand truck wheel.
  • Attach the phonograph needle and place down the record; collect the music box cylinder.
  • Move down once and ahead once.

 

Handtruck

  • Attach the hand truck wheel; select the hand truck to remove the items 2x’s.
  • Click the hidden objects area.

 

H-O-2

H-O-2

H-O-2

  • Find the items.
  • Collect the broken bow.

 

Broken

  • Click the broken bow and attach the bow screw; collect the violin bow.
  • Place the violin bow into the case; collect 2 /2 clock weights.
  • Move down once and to the right.

 

Clock Weights

  • Attach the clock weights and collect the small crank.
  • Place the music box cylinder and the small crank to trigger a mini game.
  • Solve the game by aligning the pegs according to the patterns shown.
  • Move ahead into Phillip’s Office; click the hidden objects area.

 

H-O-3

  • Find the items.
  • Collect the crystal glass.

 

Clef

  • Click the safe; collect 1 /2 key chains.
  • Click the papers; collect the bass clef.
  • Move to the Recording Room.

 

Bass Clef

  • Insert the base clef; collect 2 /2 clock hands.
  • Select the bottle opener to open the bottle and pour it into the crystal glass.
  • Move to Phillip’s Office.

 

Water

  • Pour the glass of water onto Phillip.
  • Place the clock hands; collect the shoe hook and the incomplete caduceus.
  • Move down once.

 

Incomp

  • Select the incomplete caduceus and attach the silver snakes.
  • Insert the caduceus; collect the painkillers.
  • Move ahead.

 

Painkiller

  • Give Phillip the painkillers.
  • Give Phillip’s note to Phillip.
  • Collect the picture.