Grim Facade: Monster in Disguise: Chapter 3 Prison

Our Grim Facade: Monster in Disguise Walkthrough is packed with helpful information and screen shots to help you uncover the gruesome truth behind the Bloody Stanley murders. If you need help along the investigation use our resourceful tips & tricks to help you close this case and put the real murderer away for good!


Door

  • Click the door to trigger a hidden objects area.

 

 

H5

  • Find the items & the coins behind them.
  • Collect the empty oil can.

 

 

Pix

  • Speak to the merchant; collect the lock pick.
  • Use the oil can & lock pick on the lock to trigger a mini game.
  • Solve the game by moving the lock pick into the correct positions.
  • Move to the right.

 

 

Guard

  • Speak to the guard; show the badge & folder.
  • Collect the bugs and the coins.
  • Zoom into the cell lock; insert the bugs to trigger a mini game.
  • Solve the game by aligning the bugs into the correct positions.

 

 

Cell

  • Speak to the inmate.
  • Use the broom to collect the light bulb.
  • Click the folder; collect the address.
  • Move down once.

 

 

Bulb

  • Remove & replace the light bulb.
  • Click the hidden objects area.

 

 

H6

  • Find the items.
  • Collect the wheel.

 

 

Wheel

  • Place the wheel onto the carriage.
  • Give the address to the horseman, select the location and pay.

 

 

Detect

  • Use the fragment detector on the scene.

 

 

HO

  • Collect the key and insert it into the lock to trigger a hidden objects area.

 

 

H6

  • Find the items.
  • Collect the solvent.

 

 

Knocker

  • Click the knocker.
  • Speak to the woman & show her the badge.
  • Move inside.

 

 

Head

  • Speak to the headmistress; collect the key.
  • Collect the child’s drawing & the nippers.
  • Move down once.

 

 

Nipper

  • Use the nippers to collect the lock button.
  • Move ahead once.

 

 

But

  • Attach the lock button & insert the key.
  • Enter 2-8-9 & move to the right.

 

 

Scissors

  • Collect the scissors, the coins, the child’s drawing & the candle.
  • Collect the clock hand by using the solvent.
  • Collect the pointer.
  • Move down once.

 

 

Point

  • Use the pointer to collect the wrapped gear and use the scissors to unwrap it.
  • Attach the clock hand and set the time to 5:15.
  • Collect the archive key.
  • Move upstairs.

 

 

Cut

  • Click the drawer and select either the scissors or to strong arm the drawer open.
  • Collect the game tile.
  • Move to the Library.

 

 

Cover

  • Click the cover; insert the gear.
  • Collect the diary key, coins & the photo.
  • Insert the diary key; collect the matches & game tile.
  • Use the matches on the candle.
  • Move down 2x’s.

 

 

Candle

  • Place the candle; collect child’s drawing & the bear.
  • Remove the pin from the bear.
  • Move ahead once and upstairs.

 

 

Boy

  • Speak to the child.
  • Give him the teddy & photo.
  • Collect the child’s drawing; piece together all the child’s drawing pieces.
  • Move down once.

 

 

Count

  • Place the counting rhyme and open the lock.
  • Collect the rake.
  • Move down once.

 

 

Rake

  • Rake the hay.
  • Click the hidden objects area.

 

 

H7

  • Find the items.
  • Collect the wrench.

 

 

Wrench

  • Use the wrench on the grate.
  • Move ahead.