Grim Tales: The Final Suspect: Chapter 5 Around Town

Our Grim Tales: The Final Suspect Walkthrough is here to help you solve the latest mystery of our favorite super sleuthing family, the Grays. Use this detailed Walkthrough to help you uncover the truth behind this 5 chapter thriller. Our colorful screen caps and detailed instructions along with our mini game and hidden objects solutions will have you solving this crime in no time!


Clues 2

  • Click “Show All.”

 

 


Scene

  • Zoom into the scene.
  • Select the toy scissors to collect 1 /2 scale pans and the saw part.
  • Click the bag; collect the package and the grindstone.
  • Click the package open; collect the anvil amulet and the Philosopher’s stone.
  • Scroll to the right.

 

 


Anvil

  • Insert the anvil amulet; collect the saw blade and 1 /2 flasks.
  • Select the saw blade and the grindstone to use on the saw part.
  • Scroll to the left.

 

 


Saw

  • Select the saw to remove the barrier.
  • Move to the left.

 

 


Flask

  • Select the saw to collect the flask and the blacksmith amulet.
  • Move down once and scroll to the right.

 

 


Blacksmith Am

  • Insert the blacksmith amulet; collect the hook and the oil can.
  • Select the oil can to lubricate the rust; collect the lever and the nails.
  • Move to the First Floor.

 

 


Hook 2

  • Attach the hook onto the chain and click it once.
  • Select the oil can to remove the rust.
  • Attach and click the lever to trigger a hidden objects area.

 

 


Ch 5 HO1A

  • Find the items.
  • Collect the goat horn.
  • Move ahead to the Second Floor.

 

 


Goat

  • Read the note.
  • Collect the goat horn.
  • Move down once.

 

 

Goat Horn

  • Attach the goat horns.
  • Collect the bloody stone.
  • Click the pelt; insert the bloody stone.
  • Collect the candle of darkness, the butterfly wings and the Mage’s diary.

 

 


Diary A

Diary B

Dairy C

Dairy D

  • Click the Mage’s diary to trigger a mini game.
  • Solve the game by assembling the page fragments.
  • Collect the key of light.
  • Move down once.

 

 


Key Light

  • Insert the key of light.
  • Collect the Phoenix feather.
  • Move to the Second Floor.

 

 


Flask 2

  • Place the flasks, the butterfly wing and the Phoenix feather to trigger a mini game.
  • Solve the game by aligning the ingredients correctly.
  • Collect the secret glass.
  • Move down once.

 

 


Secret

  • Select the secret glass to open the doorway.
  • Move to the right.

 

 


Pincer Part

  • Collect the pincer’s part and the blacksmith glove.
  • Click the screen collect the iron head staff.
  • Move down 2x’s and scroll to the right.

 

 


Ironhead

  • Select the iron head staff to pull the items closer.
  • Select the blacksmith glove to collect the pincers part and the ladle with iron.
  • Move to the First Floor.

 

 


Ladle

  • Select the ladle with iron to pour into the funnel.
  • Click the mold; collect the screw.
  • Attach the pincer parts using the screw.
  • Select the pincers to collect 2 /4 planks and the cobblestone.
  • Move ahead.

 

 

Pincer

  • Select the pincers to collect the planks and the star.
  • Move to the Secret Lair.

 

 


Plank Nails

  • Place the plank and the nails onto the stairs.
  • Select the cobblestone to secure it.
  • Insert the star to trigger a hidden objects area.

 

 

 

Ch 5 HO2A

Ch 5 HO2B

  • Find the items.
  • Collect the trunk.

 

 


Trunk

  • Click the trunk 2x’s.
  • Collect the candle of light.
  • Click the scrolls; collect the courthouse key.
  • Move down 2x’s and scroll to the right.

 

 


Courthouse Key

  • Insert the courthouse key.
  • Move to the right.

 

 


Hex

  • Click the papers aside; collect the hexagon.
  • Move to the Secret Lair.

 

 


Hex Game

  • Insert the hexagon to trigger a mini game.
  • Solve the game by aligning the tiles correctly.
  • Collect the dragon ring and the seeds.
  • Move to the Courthouse.

 

 


Seeds

  • Select the seeds to collect the raven and the bolt part.
  • Move to the Second Floor.

 

 


Bolt

  • Attach the bolt part; collect the mechanism part and the tuning fork.
  • Move down once and to the right.

 

 


Tuning

  • Select the tuning fork to collect the sharp spike.
  • Move to the Courthouse.

 

 


Sharp

  • Place the sharp spike.
  • Collect the mechanism part.
  • Move to the Second Floor.

 

 

Raven

  • Select the raven to collect the mechanism part.
  • Move down 2x’s.

 

 


Mechanism

  • Select the raven to collect the mechanism part and the bas-relief piece.
  • Move to the right.

 

 


Mech Part

  • Attach the mechanism parts.
  • Click the handle.
  • Move ahead.

 

 


Dragon Ring

  • Insert the dragon ring to trigger a mini game.
  • Solve the game by aligning the discs correctly to insert the pieces.
  • Collect the griffin amulet and the holy water.
  • Collect the clay vessel.
  • Move down once.

 

 


Griffin Am

  • Insert the griffin amulet; collect the bas relief pieces and the judge’s gavel.
  • Select the judge’s gavel to smash the clay vessel.
  • Collect the 3 coins.
  • Move down once and scroll to the left.

 

 


Three

  • Insert the 3 coins to trigger a hidden objects area.

 

 


Ch 5 HO3A

Ch 5 HO3B

  • Find the items and the fragments beneath them.
  • Assemble the box.
  • Collect the horseshoe.
  • Move to the Investigation Room.

 

 


Horseshoe

  • Insert and click the horseshoe.
  • Collect the stick and hook.
  • Move down once.

 

 

Stick

  • Select the stick and hook to collect the bas-relief piece.
  • Move to the Secret Lair.

 

 


Bas

  • Insert the bas-pieces to trigger a mini game.
  • Solve the game by arranging the pieces to complete the image.
  • Collect the thinkers laurel wreath and the spades.
  • Move to the Investigation Room.

 

 


Thinker

  • Attach the thinker’s wreath.
  • Collect the scales pan and the heart.
  • Move down once.

 

 


Scales

  • Hang the scales pans.
  • Collect the triangle stamp and the clubs.
  • Move down once and to the left.

 

 


Triangle

  • Select the triangle stamp to use on the evil doll.
  • Collect the diamond.
  • Move down once and to the right.

 

 


File

  • Insert the spades, hearts, clubs and diamonds.
  • Collect the file.
  • Move to the Secret Lair.

 

 


Chair

  • Click the chair.
  • Select the file to remove the shackles.
  • Collect the sapphire pattern and the gilt feather.
  • Move to the Investigation Room.

 

 


Gilt

  • Insert the gilt feather.
  • Collect the diamond pattern.
  • Move down 2x’s.

 

 


Diamond Pattern

  • Place the diamond and sapphire patterns.
  • Collect the dagger.
  • Move to the left and ahead once.

 

 


Objects

  • Zoom into the pedestal.
  • Click “Show All.”
  • Congratulations! You have successfully completed the main game of Grim Tales: The Final Suspect C. E.