Mystery Case Files: Dire Grove, Sacred Grove: Chapter Three: Samuel

Our Mystery Case Files: Dire Grove, Sacred Grove Walkthrough is the perfect companion for any Master Detective brave enough to take on this latest case. Your investigation will lead you down some dangerous paths as you attempt to discover what's going on in Dire Grove. Trust our detailed gaming instructions, our custom marked screenshots, and our simple puzzle solutions to see you through your latest investigation in the Mystery Case Files franchise!


Sam

  • Speak to Samuel; collect the hotel key.
  • Move to the Hotel Entrance.

 

Key

  • Insert the hotel key, click the handle.
  • Move into the Hotel Hall.

 

Poster

  • Click the poster 5x’s.
  • Clear the cobwebs and collect the grindstone.
  • Move to the Sitting Room.

 

Hanky

  • Collect the hanky.
  • Collect the sulfur.
  • Collect the blunt wedge and the scoop.
  • Place the blunt wedge on the grindstone 3x’s; collect the wedge.
  • Move to the Path.

 

Wedge

  • Select the wedge and stone to collect the axe.
  • Collect the whistle.
  • Move to the Snowdrifted Street.

 

Axe

  • Zoom into the signposts.
  • Select the axe and use it 3x’s; collect the stick.
  • Move to the Yard.

 

Stick

  • Click the broken handle and replace it with the stick.
  • Collect the huff.
  • Move to the Old Bridge.

 

Whistle

  • Blow the whistle to scare the bird.
  • Collect the latch.
  • Select the axe to break the ice, and use the huff to grasp the net.
  • Collect the wallet and click it open.
  • Collect the magnet key and coin.
  • Move down once.

 

Coin

  • Insert the coin and click the lever.
  • Collect the Celtic Cross.
  • Move to the Garage.

 

Latch

  • Attach the latch and click the chest open.
  • Collect the screwdriver and the wrench.
  • Move to the Sitting Room.

 

Wrench

  • Select the wrench to remove the grate.
  • Collect the code.
  • Restore the burned note.
  • Move down once.

 

Key Card

  • Insert the key card, the code and the magnet key.
  • Enter the code 5 – 7- 8 – 2 – 4 and click the handle.
  • Move to the right.

 

Video

  • Collect the video tape.
  • Collect and read the telegraph tape.
  • Collect the generator door remote and the lemon.
  • Move to the Path.

 

Screwdriver

  • Select the screwdriver to remove the cover.
  • Collect the 1st safety lock.
  • Move to the Staircase.

 

Safety

  • Select the screwdriver to collect the 2nd safety lock.
  • Move to the Hotel Side Yard.

 

Generator

  • Select the generator door remote to open the door.
  • Click the switch and click the burnt fuses.
  • Attach the 2 safety locks and click the switch.
  • Move to the Sitting Room.

 

Videotape

  • Insert the video tape and click the tv knob 3x’s.
  • Collect the camera recording and the owner’s drawer key.
  • Move down once.

 

Owner

  • Insert the owner’s drawer key.
  • Click the papers aside; collect the car key.
  • Move to the Yard.

 

Car Key

  • Insert the car key and click the door to trigger a hidden objects area.

 

HO1

  • Find the matching items.
  • Collect the record.
  • Move to the Office.

 

Record

  • Place the record down and click the spindle 2x’s.
  • Collect the signet.
  • Move to the Staircase.

 

Signet

  • Insert the signet into the case.
  • Click the items aside; collect the hint and the 2nd druid amulet piece.
  • Click the wolf figurine.
  • Move down once and to the left.

 

Bear

  • Click the bear and fox figurines.
  • Move to the Office.

 

Hint

  • Click the hint for reference.
  • As per the hint click 3 – 4- 6 – 9 – 6 – 4 -7 – 6 -5
  • Click the letters aside; collect the punch card.
  • Insert the punch card and click the safe to trigger a mini game.

 

Safe Game

Safe Game

Safe Game

Safe Game

  • Click the red buttons on the wheels to select the matches on the wheel plates (yellow).
  • Click the arrows (aqua) to illuminate the entire panel in green; collect the battery and place it into the open battery slot.
  • Click the buttons (pink) to collect and attach the other arrow buttons; then use the buttons to find the battery and place it into the open battery slot.
  • Use the arrows (white) to find the colored patterns then press the button of that color pattern in the upper left corner; reproduce the pattern in the target and repeat this process until all the color patterns are completed.
  • Collect the fox head and place it into the open slot; click the wheels to show all of the same animal heads (purple).
  • Move the “R” button to the open slot at the top center (blue).
  • Move the toggle button to the center top left (blue-green).
  • Click the switch to activate the lighting (pink).
  • Arrange the letters to read N – E – S – W (yellow-green).
  • Click the switch to activate the lighting again (pink).
  • Look at the shapes and symbols (dark red) and match them with the buttons on the right of the jumbled image.
  • Assemble the image; collect the numbers and change them to match the display.

 

Ledger

  • Collect and open the ledger.
  • Collect the hotel owner’s note.

 

Investigation

  • Click the investigation board.
  • Click deduction.
  • Move to the Old Tree.

 

Ulf

  • Speak to Ulf; collect the 3rd druid amulet piece.
  • Restore the druid amulet.
  • Move to the Mistwalker’s Camp.