Small Town Terrors: Pilgrim's Hook: Chapter Three: Arthur’s Treasure
Consult our Small Town Terrors: Pilgrim's Hook Walkthrough for advice on how to defeat the dark forces lurking in the ocean waters and save your twin brother. Use our custom screenshots, detailed instructions, and comprehensive puzzle solutions to end this bitter battle raging between the sand and the sea.
General Information & Tips
Chapter One: Pilgrim’s Hook
Chapter Two: Where’s Arthur
Chapter Three: Arthur’s Treasure
Chapter Four: The Town's People
Chapter Five: The Woods
Chapter Six: The Deer
Chapter Seven: Exploring the Past
Chapter Eight: Ahoy Matey
Chapter Nine: Avatar Slaying
Chapter Ten: Destruction of the One True Form
Ask for help in the comments below!
Chapter One: Pilgrim’s Hook
Chapter Two: Where’s Arthur
Chapter Three: Arthur’s Treasure
Chapter Four: The Town's People
Chapter Five: The Woods
Chapter Six: The Deer
Chapter Seven: Exploring the Past
Chapter Eight: Ahoy Matey
Chapter Nine: Avatar Slaying
Chapter Ten: Destruction of the One True Form
Ask for help in the comments below!
- Collect the Arthur’s cell phone.
- Click the broken bottles to trigger a puzzle.
- Collect the pieces in the sequence shown to solve the puzzle.
- Collect the broken bottle.
- Move back 2 times.
- Click the bottle and collect the note.
- Click the rigging.
- Select the broken bottle or the sharp letter opener to collect the entangled key.
- Move to the lighthouse.
- Click the rock and collect the fishing line.
- The fishing gear will automatically be created.
- Move back 3 times.
- Click the tide pool.
- Select the fishing gear to collect the striped bass.
- Click the crab hole and place the striped bass into it
- Click the hole again and collect the plastic shovel.
- Move to the wharf and go into the tackle shop.
- Click the aquarium and place the plastic shovel into the dirt.
- Collect the wire brush.
- Move to the boathouse.
- Click the hull.
- Select the wire brush to clean off the barnacles.
- Notice the name of the boat.
- Move into the boathouse and move ahead 2 times and go to the cellar.
- Click the trunk.
- Insert Arthur’s cell phone onto the charger.
- Click the phone and enter the name of the boat.
- Click the numbers 8 – 3 – 7 – 2 to spell Vera.
- Collect the town hall key and the socket wrench.
- Move to the town hall.
General Information & Tips
Chapter One: Pilgrim’s Hook
Chapter Two: Where’s Arthur
Chapter Three: Arthur’s Treasure
Chapter Four: The Town's People
Chapter Five: The Woods
Chapter Six: The Deer
Chapter Seven: Exploring the Past
Chapter Eight: Ahoy Matey
Chapter Nine: Avatar Slaying
Chapter Ten: Destruction of the One True Form
Ask for help in the comments below!
Chapter One: Pilgrim’s Hook
Chapter Two: Where’s Arthur
Chapter Three: Arthur’s Treasure
Chapter Four: The Town's People
Chapter Five: The Woods
Chapter Six: The Deer
Chapter Seven: Exploring the Past
Chapter Eight: Ahoy Matey
Chapter Nine: Avatar Slaying
Chapter Ten: Destruction of the One True Form
Ask for help in the comments below!