The Keeper of Antiques: The Last Will: Chapter 3 In the Kitchen
Keeper of Antiques: The Last Will Collector's Edition Walkthrough is chock full of colorful sceen shots and easy instructions to guide you through the mini games and hidden object areas of this intriguing hidden objects game.
General Tips & Information
Chapter 1 The Case
Chapter 2 Enter
Chapter 3 In the Kitchen
Chapter 4 In the Workshop
Chapter 5 In the Junk Room
Chapter 6 In the Museum
Ask for help in the comments below!
Chapter 1 The Case
Chapter 2 Enter
Chapter 3 In the Kitchen
Chapter 4 In the Workshop
Chapter 5 In the Junk Room
Chapter 6 In the Museum
Ask for help in the comments below!
- Use the ink on the note.
- Collect the broken Keeper’s device and click it 3x’s – collect the Keeper’s device panel & magnet.
- Attempt to move down – collect the drawer handle.
- Select the magnet to use on the window locks.
- Move to the 2nd floor & click the hidden objects area.
- Find the items.
- Collect the antenna.
- Attach the drawer handle – collect the box lever & mirror fragment.
- Move down once.
- Attach the box lever – collect the chess knight.
- Move to the 2nd Floor.
- Place the chess knight – collect the angel & switch.
- Move down once.
- Attach the antenna & switch.
- Click A x3’s & Bx9’s
- Collect the father figure & kitchen key.
- Insert the kitchen key & move ahead.
- Click the door.
- Collect the hydrant knob & fridge handle – attach the handle onto the fridge.
- Collect the measuring cup & use it to collect the water.
- Place the cup of water to trigger a mini game.
- Solve the game by balancing the amounts.
- (A-C) (C-B) (B-A) (C-B) (A-C) (C-B) (B-A)
- Collect the mirror fragment & place them into the mirror & assemble them correctly.
- Collect the kerosene & pour it into the empty burner.
- Use the kerosene burner.
- Move ahead.
- Click the gate.
- Collect the hose – handle & sickle.
- Attach the hydrant knob & hose.
- Connect the lines in the crosshairs.
- Collect the grandfather figure & lightbulb.
- Select the sickle to trigger a hidden objects area.
- Find the items.
- Collect the flashlight without bulb & insert the bulb.
- Use the flashlight to trigger a mini game.
- Solve the game by moving through the maze.
- Click the scene.
- Collect the shovel.
- Place the angel to trigger a hidden objects area.
- Find the items.
- Collect the great grandfather figure.
- Select the shovel to collect the mold.
- Place the father, grandfather & great-grandfather figures to trigger a mini game.
- Solve the game by
- D – B - A –C – F – E – D – B – A – C – F – E – D – B – A – C – E
- Collect the rope & lyre.
- Place the lyre – collect Moore’s photo & treble clef.
- Use the rope.
- Move ahead.
- Place the treble clef – collect the pine cone & give it to the squirrel.
- Collect the cylinder.
- Move to the Backyard.
- Place the cylinder – collect the piano key.
- Click the hidden objects area.
- Find the items.
- Collect the bolt cutters.
- Use the bolt cutters to enter the Workshop.
General Tips & Information
Chapter 1 The Case
Chapter 2 Enter
Chapter 3 In the Kitchen
Chapter 4 In the Workshop
Chapter 5 In the Junk Room
Chapter 6 In the Museum
Ask for help in the comments below!
Chapter 1 The Case
Chapter 2 Enter
Chapter 3 In the Kitchen
Chapter 4 In the Workshop
Chapter 5 In the Junk Room
Chapter 6 In the Museum
Ask for help in the comments below!