Mystery Case Files: Fate's Carnival: Chapter Eight: End of the Rail

Our Mystery Case Files: Fate's Carnival Walkthrough will guide you as you gear up to tackle your most challenging case yet as the Master Detective. Madame Fate has returned from the dead and has charged you with the curse that once afflicted her. Use our detailed instructions, our custom marked screenshots, and our comprehensive puzzle solutions to free the cursed prisoners of Fate's Carnival and put another case in the closed file.


Diamond Note

  • Collect the diamond note and the black diary page.
  • Move ahead to the Outside Snack Bar.

 

Triangle

  • Collect the triangle key and the diamond note.
  • Move down once.

 

Triangle Lock

  • Use the triangle key on the lock.
  • Collect the magnet 2 and the roller 1.
  • Move to the Outside the Snack Bar.

 

Latch

  • Insert roller 1 into the slot.
  • Collect the latch key and place it onto the nail.
  • Use the correct keys to unlock the lock.
  • Move to the Snack Bar.

 

Bar

  • Move to the snack bar counter.
  • Collect the adhesive tape.
  • Click the skeleton.
  • Collect the wing part.
  • Move to Fabiano’s Stage.

 

Wing Part

  • Attach the wing part onto the other one.
  • Collect the wing.
  • Move to the Crossroads.

 

Right

  • Click the right statute and attach the wing onto it.
  • Collect the register lever.
  • Move to the Snack Bar Counter.

 

Register Lever

  • Attach the register lever onto the register and click it.
  • Enter the code as shown.
  • Collect the diamond note.
  • Move to the Snack Bar.

 

Juke

  • Insert the 3 diamond notes into the jukebox to trigger a puzzle.
  • Solve the puzzle by setting the scene into motion by getting the puzzle pieces to interact.
  • Collect the punched card part.
  • Move to the Mutoscope.

 

Punch

  • Attach the punched card part onto the other.
  • Secure it using the adhesive tape and collect the punched card 1.
  • Move to the Rails End.

 

Old

  • Click the old punch card and insert punched card 1into the slot.
  • Collect the roller 2.
  • Move to the Outside the Snack Bar.

 

Roller

  • Place roller 2 into the slot and collect the drumstick.
  • Move to the Snack Bar.

 

Glass

  • Pour the bottle of wine into the glass.
  • Collect the fish skeleton 2.
  • Collect the empty bottle.
  • Move to the Snack Bar Counter.

 

Empty

  • Place down that empty bottle and the drumstick to trigger a puzzle.
  • Solve the puzzle by creating a pattern.
  • Round 1:  2 – 1 – 3 - 1
  • Round 2:  1 – 3 – 2 – 2 – 3 - 1
  • Round 3:  1 – 3 – 2 – 3 – 1 – 2 – 1 - 3
  • Collect the ruby and the magnet 3.
  • Move down one time.

 

Magnet

  • Place the 3 magnets onto the refrigerator.
  • Collect the hamburger and the knob.
  • Move to the Snack Bar Counter.

 

Hamburger

  • Give the skeleton the hamburger.
  • Collect the kitchen knife.
  • Move to the Rails End.

 

Knife

  • Use the kitchen knife to cut the tubes.
  • Collect the pipe wrench part and the activator 3.
  • Move to the Detectives Car.

 

Wrench Part

  • Attach the pipe wrench part onto the other part and collect the pipe wrench.
  • Use the pipe wrench to loosen the bolts.
  • Collect the code reel 1.
  • Move to the Theater of Day and Night.

 

Bag

  • Use the kitchen knife to cut bag.
  • Collect the code reel 2.
  • Move to the Dressing Room.

 

Bolt

  • Use the pipe wrench to loosen the bolts.
  • Collect the emerald and the code reel 3.
  • Move to the Mutoscope.

 

Code Reels

  • Insert code reels 1-2-3 into the slots.
  • Enter 4 6 9 into the machine using the wheels.
  • Collect the punched card 2.
  • Move to the Rails End.

 

Can Opener

  • Insert punched card 2 into the slot.
  • Collect the can opener part.
  • Attach the can opener part onto the other one and collect the can opener.
  • Move to the Snack Bar Counter.

 

Can

  • Open the can using the can opener.
  • Collect the fish skeleton 3.
  • Move down one time.

 

Fish Skeleton

  • Insert fish skeletons 1-2-3 into the door to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the coffee beans and place them into the grinder; collect the ground coffee.
  • Match the animals along with their food; collect the knob.
  • Move to the Rails End.

 

Knobs

  • Attach the two knobs onto the control to trigger a puzzle.
  • Solve the puzzle by positioning the buttons correctly.
  • Click the buttons after each set.
  • Move ahead to the Terminal Point.