Mystery Trackers: Blackrow's Secret: Chapter Two: The Manor

Our Mystery Trackers: Blackrow's Secret Walkthrough will guard your steps as you venture beyond the rusted gates of Blackrow Mansion and into the forbidden zone of the 200 year old quarantine. As you investigate the crumbling mansion, put your trust in our reliable instructions, our easy-to-understand puzzle solutions, and our gorgeous custom marked screenshots to help you make it through your latest investigation unscathed.


Chapter-2-01-Patch

  • Collect the patch.
  • Collect the scarf piece and Norma’s luggage key.
  • Examine the keyhole.
  • Collect the 1st symbol button.
  • Move down 4x’s.

 

Chapter-2-02-Luggage-Key

  • Insert Norma’s luggage key into the lock.
  • Click the hidden objects area.

 

Chapter-2-03A-H-O-1

  • Find the items.
  • Select the cap and place it onto the lipstick tube; collect the capped lipstick.
  • Select the different colored thread to use on the napkin; collect the embroidered napkin.
  • Collect the silver coin.

 

Chapter-2-04-Silver

  • Insert the silver coin; collect the battery.
  • Select the uncharged device and attach the battery to create and collect the device.
  • Move to the Hall.

 

Chapter-2-05-Device-2

  • Select the device to use on the portrait; click the eye.
  • Collect the 2nd symbol button and the 1st token.
  • Insert the 2 symbol buttons and wipe the screen with the scarf piece to trigger a mini game.
  • Click the buttons in ABC order to solve the game.
  • Read the note and collect the scissors; use them to collect the fishing rod.
  • Move down 2x’s.

 

Chapter-2-06-Fishing

  • Collect the hacksaw using the fishing rod.
  • Move to the Hall.

 

Chapter-2-07-Hack

  • Select the hacksaw to open the lock.
  • A mini game will be uncovered.
  • Solve the game by moving the ball through the mechanism to the left side.
  • Use the following sequence: D – E –B – E – G – F – G – D – C – A
  • Move to the Basement.

 

Chapter-2-08-Door

  • Click the doorway.
  • Collect the glowing stone and insert it into the podium base.
  • A mini game will trigger.
  • Solve the game by clicking the beetles correctly to recreate the symbols.
  • Use the following sequence to solve: F – A –D – A – C – C – E – E – B – B - D
  • Collect the pin.

 

Chapter-2-09-Lock

  • Insert the pin into the lock; collect the tin figure, the battery, the note and the poster.
  • Combine the uncharged device and the battery to create and collect the device; use it to select the eye.
  • Collect the glowing stone and insert it into the podium base.
  • A mini game will trigger.
  • Solve the game by clicking the beetles correctly to recreate the symbols.
  • Use the following sequence to solve: G – A - B – B – C - C - D –D - E –E - F – F – A – F – B – B – E – E – C – C – F
  • Collect the coffee pot and the 3rd broken lantern piece.
  • Attach the 3 broken lantern pieces and the lantern switch.
  • Click the switch to create the lantern.
  • Move to the Narrow Alley.

 

Chapter-2-10-Lantern

  • Place the lantern into the doorway and click the hidden objects area.

 

Chapter-2-11A-H-O-2

  • Find the items.
  • Select the cap and place it onto the canteen; collect the canteen.
  • Collect the tooth key.

 

Chapter-2-12-Tooth

  • Insert the tooth key and collect the crowbar.
  • Move to the Outside House.

 

Chapter-2-13-Crow

  • Select the crowbar to remove the planks.
  • Select Elf to collect the glue.
  • Move to the Basement.

 

Chapter-2-14-Glue

  • Select the glue and the patch to repair and collect the bellows.
  • Move upstairs.

 

Chapter-2-15-Bellows

  • Select the bellows to stoke the fireplace.
  • Place the coffee pot and the tin figurine into the fireplace; collect the molten metal.
  • Move to the Basement.

 

Chapter-2-16-Molten

  • Pour the molten metal and collect the key.
  • Insert the key into the lock to trigger a mini game.
  • Solve the game by combining 2 symbols to create the glowing symbol.
  • Use the following sequence to solve: G – K – A – C – E – H – B – I – F – M – D – J
  • Collect the spell breaker potion and use it on the door.
  • Move ahead.