Mystery Trackers: Nightsville Horror: Chapter Six: Owl Man
Our Mystery Trackers Nightsville Horror Walkthrough is ready to help you solve the mystery of the Owl man. Oliver, a young male resident of Willowsville, Louisiana has been abducted. Local lore has blamed the legendary Owl man of neighboring town Nightsville for the kidnapping, and the residents are all terrorized with fear. But is this theory true? What do the local kids have to say about it? What about the local Sherriff? Do old rivalries have anything to do with this? All these questions and no answers, no worries; our Mystery Trackers Nightsville Horror Walkthrough will solve that problem. Use our screen captures, clear instructional guide and mini game and hidden object solutions to help you save Oliver and reveal the truth behind this urban legend.
- Collect the kid rake and the message.
- Select Elf to collect the porcelain owl.
- Collect the hammer drill.
- Select the kid rake to remove the wood and collect the stone sword.
- Insert the stone sword into the statues hand to trigger a mini game.
- Solve the game by arranging the tiles to complete the image.
- Collect the porcelain key and insert it into the porcelain owl; collect the lock piece.
- Insert the lock pieces.
- Move ahead into the Hallway.
- Collect the tongs and use them to collect the chisel.
- Select the chisel to pry open the crate; collect the drill bit and the bottle substance A.
- Select the drill bit and insert it into the hammer drill.
- Move down once.
- Select the chisel to collect bottle substance B and the brush.
- Move ahead.
- Select the working drill to collect the stone.
- Collect the statue piece and the bottle substance C.
- Select the bottles of substances A, B and C and pour them into the plate to use on the brush.
- Select the statue piece and use the glued brush to repair the statue.
- Move down once.
- Insert the statue; collect the curtain rope.
- Select the chisel and stone to collect the flower pot.
- Move ahead.
- Click the foresight button.
- Restore the items to the proper positioning.
- Click the hidden objects area.
- Find the matching pairs.
- Collect the chamber key.
- Zoom left.
- Insert the chamber key.
- Move to the left.
- Collect the glass pieces.
- Move down once.
- Select the glass piece to slice the ropes.
- Collect the book.
- Move to the left.
- Insert the book to trigger a mini game.
- Solve the game by arranging the books correctly to spell OWLMAN.
- Collect the photo album and the opener.
- Select the glass piece to use on the photo album; collect the photo.
- Move down once.
- Select the opener to open the jar and trigger a mini game.
- Solve the game by selecting the pairs.
- Collect the latch handle.
- Move to the left.
- Attach and click the latch handle.
- Select Elf to collect the figurine.
- Click the foresight button.
- Restore the items to the proper positioning.
- Click the rope.
- Speak to the Owl Man.
- A mini game will trigger.
- Solve the game by arranging the numbers in ascending order.
- Collect the diary
- Click deduction.
- Speak to the Owl Man.
- A hidden objects area will trigger.
- Find the items.