Mystery Trackers: Nightsville Horror: Chapter Seven: What About the Sheriff?

Our Mystery Trackers Nightsville Horror Walkthrough is ready to help you solve the mystery of the Owl man. Oliver, a young male resident of Willowsville, Louisiana has been abducted. Local lore has blamed the legendary Owl man of neighboring town Nightsville for the kidnapping, and the residents are all terrorized with fear. But is this theory true? What do the local kids have to say about it? What about the local Sherriff? Do old rivalries have anything to do with this? All these questions and no answers, no worries; our Mystery Trackers Nightsville Horror Walkthrough will solve that problem. Use our screen captures, clear instructional guide and mini game and hidden object solutions to help you save Oliver and reveal the truth behind this urban legend.


Elf Again

  • Collect Elf and use him to collect the crowbar.
  • Click the sack.
  • Collect the tweezers, the hex key and the broken chainsaw.
  • Select the crowbar to collect the torch and use it to unlock the gate.
  • Move ahead.

 

Mary

  • Speak to Mary.
  • Move to the right and ahead once.

 

Car Keys

  • Collect the car keys.
  • Move down once.

 

Key

  • Insert the car keys.
  • Collect the hat and the pager.
  • Collect the lock pick.
  • Move down once.

 

Elf

  • Select Elf to scare the crows.
  • Dip the hat into the water.
  • Move to the Sherriff’s House.

 

Lock

  • Insert the lock pick.
  • Collect the glass cutter and the glove compartment handle.
  • Move down once.

 

Glove Comp

  • Remove and replace the handle using the glove compartment handle.
  • Collect the glass cutter blade and attach it to the glass cutter.
  • Move ahead.

 

Full

  • Select the full hat to douse the flames.
  • Select the working glass cutter to cut the window pane; click the handle.
  • Move ahead into the Wine Cellar.

 

Chainsaw

  • Collect the chainsaw chain and the candle.
  • Place the chain onto the broken chainsaw.
  • Move down 3x’s.

 

Stick

  • Select the working chainsaw to cut the log; collect the stick.
  • Move to the Sherriff’s House.

 

Oil

  • Select the stick to collect the oil lamp and button 1.
  • Move ahead.

 

Button

  • Attach and click button 1.
  • Collect gear 1 and the handcuffs.

 

Foresight

  • Click the foresight button.
  • Restore the items to the proper positioning.
  • Collect the penknife.
  • Move down once.

 

Pen

  • Select the penknife to slice the strap; collect the bottle of wine.
  • Move ahead into the Wine Cellar.

 

Wine

  • Place the bottle of wine to trigger a mini game.
  • Solve the game by arranging the bottles as shown in the diagram.
  • Click the compartment and collect the tap.
  • Attach and click the tap.
  • Move ahead.

 

Lighter

  • Collect the lighter and use it to light the candle.
  • Select the lit candle to illuminate the fuse box.
  • Click B – A – C  and click the lever.
  • Collect the awl, the gnome buckle and the clipboard.
  • Move down 2x’s.

 

Gnome

  • Attach the gnome buckle.
  • Collect the gnome head and the drawer pull.
  • Move ahead.

 

Drawer

  • Attach the drawer pull to trigger a hidden objects area.

 

H-O-1

  • Find the items.
  • Collect the vise handle.
  • Move ahead.

 

Vise

  • Attach and click the vise handle.
  • Collect button 2.
  • Move down once.

 

Button

  • Attach and click button 2.
  • Collect gear 2 and the gun.
  • Move ahead.

 

Foresight

  • Click the foresight button.
  • Restore the items to the proper positioning.

 

Tweezers

  • Click the bearskin.
  • Select the tweezer collect gear 3.
  • Select the awl to open the hatch.
  • Move down once.

 

Gears

  • Attach gears 1, 2 and 3.
  • Collect the ring.
  • Move ahead.

 

Ring

  • Insert the ring.
  • Collect the framed photo.
  • Hang the framed photo to trigger a mini game.
  • Solve the game by arranging the frames correctly.
  • Select the hex key to trigger a mini game.

 

Tiles

  • 1. Select the crescent 3x’s to create a circle.
  • 2. Adjust the bulbs correctly.
  • 3. Align the tiles correctly.
  • 4. Arrange the connections correctly.
  • 5. Align the squares in the correct boxes.
  • 6. Swap the tiles to create the correct images.
  • 7. Arrange the connections correctly.

 

Ropes

  • Click the ropes and speak to Oliver.
  • Click the paper; collect the letter.
  • Move down 4x’s.

 

Deduction

  • Select deduction.
  • Speak to the Sherriff.
  • Click the bag and click the 3 pieces of evidence.
  • Congratulations! You have successfully completed the main game of Mystery Trackers: Nightsville Horror C. E.