The Agency of Anomalies: Mind Invasion: Chapter One: Patient One
Consult our Agency of Anomalies: Mind Invasion Walkthrough as you tackle your biggest case yet and avoid being brainwashed at the same time! Use our detailed, step-by-step instructions as well as our custom marked screenshots and easy puzzle solutions to battle the secret brotherhood, save the other patients, and escape the isolated sanitorium in this thrilling hidden object adventure game!
General Information & Tips
Chapter One: Patient One
Chapter Two: Patient Two
Chapter Three: Patient Three
Chapter Four: Patient Four
Ask for help in the comments below!
Chapter One: Patient One
Chapter Two: Patient Two
Chapter Three: Patient Three
Chapter Four: Patient Four
Ask for help in the comments below!
- Click the bag and collect the lock pick.
- Insert the lock pick into the lock and click the chest trigger a hidden objects area.
- Place the items in the correct places.
- Collect the wrench.
- Remove the panel using the wrench and trigger a mini game.
- Solve the game by restoring the sign.
- Move up the ladder.
- Remove the broken metal using the wrench.
- Click the bulletin kiosks to trigger a hidden objects area.
- Place the items in the correct places.
- Collect the paper key.
- Insert the paper key into the lock.
- Click the drawer and collect the hook.
- Place the hook onto the ladder to collect the cheese.
- Give the creature the cheese.
- Attach the hose to the spigot.
- Click the hose.
- Read the notes and collect the brain device.
- Click the painting click the area behind it to trigger a hidden objects area.
- Find the silhouetted items.
- Collect the clock hands.
- Collect the towel and read the schedule.
- Click the window and use the towel to separate the roses.
- Collect the screwdriver and use it to remove the glass cover.
- Place the clock hands into the clock and set it to 10 o'clock.
- Click the hour hand clockwise to 1 and click the minute hand clockwise to 12.
- Move to the right.
- Collect the first typewriter key.
- Click the recording.
- Move to the left.
- Click the latches.
- Select the screwdriver to collect the door hook.
- Read the note.
- Collect the matches.
- Move down once.
- Place the door hook onto the pocket and collect the ward key and the small key.
- Insert the ward key into the door and move ahead.
- Collect the coffee beans.
- Collect the jug piece.
- Use the brain device on the patient.
- Restore the picture.
- Collect the sponge.
- Use the matches on the paper bird.
- Collect the cones.
- Move down three times.
- Place the cones into the smoker and use the matches to ignite them.
- Collect the second typewriter key.
- Move to the right and then the left.
- Insert the small key into the lock.
- A mini game will trigger.
- Solve the game by dragging the chain through the maze.
- Collect the grinder handle.
- Move ahead then go down once more and to the right.
- Insert the coffee beans into the grinder.
- Attach the grinder handle onto the grinder and click it one.
- Collect the ground coffee.
- Select the sponge to scrub the plate; collect the third typewriter key.
- Collect the first button.
- Collect the eraser.
- Click the refrigerator and look inside to trigger a hidden objects area.
- Place the items in the correct places.
- Collect the knife.
- Move down one time then move ahead into the ward to enter the mind of the patient.
- Open the panel using the knife.
- Move ahead.
- Collect the glue, the oven mitt and the fourth typewriter key.
- Move down four times and click the area behind painting to trigger a hidden objects area.
- Find the silhouetted items.
- Collect the copper handle.
- Move to the right two times.
- Use the oven mitt to open the oven and collect the apple.
- Move down once then move ahead into the ward and into the mind of the patient and then move ahead once more.
- Attach the copper handle onto the drawer and click it once.
- Collect the first octopus part and the power stone.
- Move down three times move to the left then move forward.
- Collect the black paint and clip.
- Read the note and collect the second octopus part.
- Move down once.
- Use the clip on the lock.
- Collect the syringe.
- Move down once.
- Insert the two octopus parts into the frame; collect the octopus.
- Collect the brush and use the syringe to collect the white paint.
- Move ahead and enter the patient's mind and move ahead once more.
- Place the brush and the black and white paints onto the table.
- Dip the brush into the white paint and cover the white areas.
- Dip the brush into the black paint and cover the black area.
- Collect the handle.
- Move down three times, move left and move ahead.
- Click the handle on the door.
- Click the chest to trigger a hidden objects area.
- Find the listed items.
- Select the lens and place it into the frame; collect the magnifying glass.
- Select the 1 and place next to the five; collect the fifteen.
- Collect the oil.
- Move down two times then move forward into the ward.
- Pour the oil onto the typewriter and collect the business card.
- Enter the mind of the patient.
- Give the flaming chameleon the apple and collect the fifth typewriter key.
- Click the typewriter and use the eraser on the paper.
- Insert the five typewriter keys into the keyboard.
- Place the business card onto the table.
- Type the name on the card.
General Information & Tips
Chapter One: Patient One
Chapter Two: Patient Two
Chapter Three: Patient Three
Chapter Four: Patient Four
Ask for help in the comments below!
Chapter One: Patient One
Chapter Two: Patient Two
Chapter Three: Patient Three
Chapter Four: Patient Four
Ask for help in the comments below!